Showing posts with label Elearning development. Show all posts
Showing posts with label Elearning development. Show all posts

Thursday, August 2, 2018

CUSTOMIZED TRAINING PROGRAM ON WEB DEVELOPMENT



Through our Brunei partner, Alif Technologies Sdn Bhd, White House Business Solutions P Ltd is developing a knowledge sharing portal named as Regional Knowledge Platform. This was already announced in our blog in the July month of 2017.


Another news we would like to share is, we got an opportunity to train brunei students in the domain of web development. Between july 30 and august 3, 2018, SEAMO VOCTECH is conducting a Customized Training Program on Web Development. We thank our Brunei partner, Alif Technologies Sdn Bhd for providing this opportunity....


For more details on this training program,
Visit......





Wednesday, October 11, 2017

ELEARNING DEVELOPMENT FOR FINANCIAL ORGANIZATIONS





“Let’s pledge to make India the Skill Capital of the World” is the motto of Government of India. Huge funds has been allotted for the skill development in various sectors and skill training became necessary and mandatory in almost every academic and technical expertises.


White House Business Solutions P Ltd, delivered training materials for corporates and training institutions including Reserve Bank Staff College (RBSC) – Chennai, State Bank Staff College (SBSC) – Hyderabad, International Aviation Handlers Association (IAHA) – Great Britain and I3M E-Learning and Training Solutions – France, to mention few…….Click



Email: info@whitehouseit.com
Phone: 044 2561 9113 / 9000 / 9090

Tuesday, November 22, 2016

AUGMENTED REALITY (AR) IN EDUCATION


 
A few of 2016’s hottest eLearning trends includes, Mobile Learning, Gamification, Video-Based Training, Augmented Reality (AR), Virtual Reality (VR) and Big Data.

Augmented Reality (AR) is a booming technology that attracts more and more attention from researchers and designers.

In the field of education, AR has been widely researched in laboratory settings and more recently various tests in real classrooms have been made.

By using AR technologies it is possible to combine real objects with virtual ones and to place suitable information into real surroundings.

Augmented Reality (AR) is  a technology that offers a new educational approach in helping learners develop critical capacity and deeper understanding of the concepts underlying scientific investigation.

The main objective of Augmented Reality technology (ART) is to superimpose computer-generated information directly into a user’s sensory perception, rather than replacing it with a completely synthetic environment.

Augmented reality (AR) is being used more and more in mobile devices such as laptops, smart phones, and tablets to change how the real world and digital images, graphics intersect and interact.

This technology helps a person to see more than others can see, to hear more than others can hear and perhaps even touch, smell and taste things that others cannot.

The pedagogical experts and teachers says that; learning  technology is moving from teacher controlled learning to student orientated learning with context-related knowledge.

Though currently, the cost is not affordable, as the technology improvise, the usability, availability and the prices of this AR technology will be soon available for everyday education purposes.

Final Thoughts:

The year 2017 will be an exciting year for various eLearning development trends. The focus will be on providing automated, gamification-based, mobile-friendly, virtual reality and augmented reality eLearning solutions. These will in turn help in keeping users actively engaged and keen on learning.




For more details...http://www.whitehouseit.com

Phone: +91 44 2561 9000 / 9090 / 9110 / 9111
Email:  info@whitehouseit.com

Thursday, November 10, 2016

Emerging E-Learning Trend in 2016 - Gamification






Gamification is the prominent E-Learning trend in 2016. Not only 2016, it is one of the ELearning trends to watch in next 5 years according to Karl M. Kapp.


Why it is so hot trending topic now?

The effect of gamification on e-Learning is amazing and it brings out powerful results. When applying ‘game mechanics’ in the learning environment, learners are being motivated and engaged well. Retention and application skills are much better in gaming environment. For these amazing hits, we tend to Gamify in the eLearning programs.

Gamification in ELearning - What does it mean?

Gamification is integrating game mechanics with specific learning outcomes. It can be said as “Play, Learn and Grow”. It involves sound instructional design to provide a balance between specific learning objective that needs to be learned, playing games and tendency of applying knowledge and skills in the real world.

What are some of the gamification mechanics/elements and how can we integrate them to eLearning? Let us look some ideas to tryout.

Scenario:

It is a key part of many games. It is incorporated with story telling, characters, sequence of events.

Rules:

Rules are a critical part of any game to set parameters. These are what learners can and cannot do in the game play. Use specific and concise instructions for the learners to understand and communicate with the scenario.

Treasure:

Game encourages discovery and finding hidden treasures. And also people love to hunt a treasure. Boost up the game by including hidden nuggets of additional information as fun and to hunt extra points. Be sure, essential information that learner need to know are not in the part of hunting nuggets.

Interactivity:

A game without learner interaction, then it’s not a game. Games are interactive, stimulus and joyful. Think and make your content as more interactive. Instead of select or click options, design powerful interactions that induce learner’s application skills and decision making capability.

Feedback:

Immediate feedback for the learner’s action is a kind of motivation and serves as an encouragement factor for the learner’s journey. Just showing text feedback is not effective. You may provide badges, unlocking new features, and mystery boxes to show feedback.

Timer:

Timer supports to make a game more realistic and forces user to act quickly. Instruct the learner to do the activity within the given time limits.

Rewards:

In game play, people like to achieve more rewards and bonus points. Offer bonus points, score boosters, based on the user choices or difficulty of the questions.

Levels:

Levels and challenges are common element in Game mechanics. Design your course into levels/grades and unlock each level based on user’s correct answers or points earned.

Well, now let us conclude. In order to effectively integrate gamification to your courses, the game elements need to be analyzed and designed soundly.

Coursera is an education platform that partners with top universities and organizations worldwide, to offer courses online for anyone to take.

White House Business Solution Pvt Ltd., is one of the coursera course developers for an international organization for the past 4 years.

WHBS adopts gamification techniques, design and develop effective game based eLearning courses based on the customer needs.



For more details.....Click
or Call: +9144 2561 9000 / 9090 / 9110 / 9111 / 9113
Email:
  info@whitehouseit.com


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